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LaneyJams

30
Posts
A member registered Jun 02, 2021

Creator of

Recent community posts

Fun art style and animations, could've used clearer iconography. As someone else commented, I thought I was softlocked at one point.

It seems like you must bet at some point to break the "pass" limit so you can heal yourself, but it's also very possible to lose every single one of those bets. Are there any different enemies, or is it always 3 guys with the same abilities?

I'd love to find a way to avoid the scenario of "Oh, I lost the bet, I have to live with this for the next minute now and hope I get more later." Instead of getting excited for the next bet, I was excited to no longer go through the motions of trying to survive the round and kill at least 1 enemy.

I can't tell if the angle/speed of hitting the ball affects anything. If not, the game boils down to a choice of "Hit the ball" or "Let the ball bounce off the bottom border".

Well-programmed, would like more gameplay and the dice theme.

Very well-programmed and stylized for a 48hr jam. The gameplay itself is... frustrating. The best optimal strategy is reduced to just avoiding enemies and constantly rolling until you're lucky enough to get the number you need (a strategy that worked perfectly through the first boss), but even that relies on luck. Constantly waiting to get the correct number to roll feels like I'm waiting on the game to progress rather than seeking ways to improve my own skills/approach to progress. Perhaps a "wrong" roll can still provide something to gain?

Really loved the art, the roll mechanism, and the enemies, just not the core element of waiting.

Lovely artwork and base concept, not much of a true game here yet. Are there rewards? Do I get to spend the money?

Well programmed and with good artwork. I don't see anything to do with the GMTK theme though; the head and platforms could have been cans of ravioli for all it mattered.

What a strange game. Love the art/music combo and the concept, would love to see more decision-making points or ways to mitigate the costs. 

Very good graphics, a solid one-man production.

Very good graphics, a solid one-man production.

VERY well done! Very well-paced, coded very well, and with clear UI. Could see this idea flourishing.

Chrome & Windows 10 Home

Cool concept, love the artwork (especially the victory screen). Fairly one-note right now, but I could see some cool ideas from this seed. Well done!

gorgeous implementation of a simple idea. As others have said, it feels like it's hard to lose in its current state. Would love to see garbage dice added, or some kind of randomization of each set of 6 so that you won't always exactly 1, 2, 3, 4, 5, 6 each roll. Very hopeful for you in the jam!

Cool take on an older concept. The art and presentation really shine, lots of small touches that really make it unique visually like the nervous dice, the floating platform, the shading.

Better than Doodle Jump! Such a clean implementation of the theme. Never saw any score/points on screen (browser version). Very fun and well-paced/well-balanced.

One of the best I've played so far from this jam. Clean, engaging, with brutal yet 100% fair physics. Sound effects very fitting, would love light music added. I played it 1-player and still had a blast!

Played 2 levels, then the third level loaded and my player and the balls were not on the screen(???). Not sure how the dice theme is incorporated aside from random "game mode" behind the scenes. Nice pixel art.

I dig it! Got 1240pts my second try. The chips start coming way faster than you "reload", and the ones on the far right are tough to see in the shadow, but still a fun game. Would love to see the dice thematically involved more, rather than just being on a craps table and using them as bombs.

Graphics card couldn't handle it :(

Seems like an Undertale Battle simulator with dice rolls added. Ok experience.

Game crashed when I got hit by one of the flying objects :(

Unclear how the red/blue characters are different aside from the red one moving faster. Never saw any dice or rolling aspects.

It's the game "Memory" with dice used as cards/tiles. Well-presented, but no skill or progression involved.

Cool concept, wish there was more to it.

Very polished and fun to play. I wish the "roll of the dice" theme was a little stronger though. Great product to make in only 48 hours, love the boomerang weapon!

The concept is unique and thoughtful, but it's unclear how my actions impact what's happening. As a gamejam proof-of-concept, very cool though. I could see the pentagram mechanism being utilized with more time!

You win by... naming game controllers? In the comment section? More trivia than a self-contained game.

Cute style and concept, could not understand the gameplay. Without a way to mitigate the dice, we both had 10+ health and I had zero money almost all the time. Dice on the side weren't clear, and the sword icon seemed to do nothing sometimes even if I had money.

Very functional and easy to play, but I don't really see the theme shining through. After the first 20 seconds I completely lost the dice theme. Great product though!

Cool concept! Over 3 levels, didn't see much in regards to dice effects though. Perhaps each 1-20 is unique? Great coding functionality, sorry about the bug.

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So proud of this game! Fun, functional, and very on-theme. The Doge Rocket and car crack me up every time.